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Showing posts with the label maya

Baking Maps into Substance Painter

Sculpting Details! (Playing with HairBrush)

UV Layout in Maya (with Cloak added)

UV Unwrapping Lowpolys in 3D Coat

[Putin Update!] Base Model Ready For ZBrush

MADE MAJOR ADJUSTMENTS

Modeling the Base Features

Creating A Basemesh for Putin Werewolf

QUICK PRESENTATION

LEARNING SUBSTANCE PAINTER FOR THE FIRST TIME

Retopology and Softening Normals

Mesh Adjustments

Sculpting Details in ZBrush