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Showing posts from May, 2017

Base Colors in ZBrush

Sculpting Details! (Playing with HairBrush)

UV Layout in Maya (with Cloak added)

Attempting Cloak in Marvelous Designer

UV Unwrapping in 3D Coat

UV Unwrapping Lowpolys in 3D Coat

[Putin Update!] Base Model Ready For ZBrush

MADE MAJOR ADJUSTMENTS

Modeling the Base Features

Creating A Basemesh for Putin Werewolf

PROJECT 2: (Master Putin!)

Original Character Concept

QUICK PRESENTATION

I FIXED MY HIGHPOLY MAPS TO BE IN SYNC WITH MY LOWPOLY MAPS